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Moi3d boolean too big
Moi3d boolean too big












moi3d boolean too big
  1. #Moi3d boolean too big how to
  2. #Moi3d boolean too big install
  3. #Moi3d boolean too big zip file
  4. #Moi3d boolean too big update
  5. #Moi3d boolean too big mods

That's the version installed and used by the game.

#Moi3d boolean too big how to

NET Framework 4.5, 4.5.1, or 4.5.2 for best compatibility (see how to change target framework).

  • Create a solution with a Class Library (.NET Framework) project (see how to create a project).
  • #Moi3d boolean too big install

  • install the 3.4.0 beta version of the package.Ī SMAPI mod is a compiled library (DLL) with an entry method that gets called by SMAPI, so let's set that up.
  • create a Class Library (not Class Library (.NET Framework)) project.
  • #Moi3d boolean too big zip file

    Create a zip file containing the mod files for release.Create a manifest.json file which describes your mod for SMAPI.Override the Entry method, and write your code using the SMAPI events and APIs.Create a ModEntry class which subclasses StardewModdingAPI.Mod.Reference the NuGet package to automatically add the right references depending on the platform the mod is being compiled on.

    moi3d boolean too big

    NET Framework 4.5, 4.5.1, or 4.5.2 for best compatibility.

  • Create an empty Class Library (.NET Framework) project.
  • If you're experienced enough to skip the tutorial, here's a quick summary of this section: If you're not familiar with Visual Studio (on Windows/Mac) or MonoDevelop (on Linux), Modding:IDE reference explains how to do the important stuff you need for this guide. When the installer asks about workloads, enable.
  • On Windows: install Visual Studio Community.
  • On Mac: install Visual Studio for Mac.
  • Install the IDE ( integrated development environment).
  • The rest of this guide assumes you're already familiar with using mods.

    #Moi3d boolean too big mods

    C# Fundamentals for Absolute Beginners is a video guide which will walk you through C#, from the basic concepts to event-driven programming (which is what SMAPI mods mostly use).C# Quickstarts teaches the basics of C# with interactive examples.You don't need to memorise everything, but a grasp of the basics (like fields, methods, variables, and classes) will make everything else much easier. Since mods are written in C#, it's a good idea to get acquainted with it first. Feel free to ask for help in #making-mods on the Stardew Valley Discord. The Stardew Valley modding community is very welcoming. The rest of this guide is about creating a new SMAPI mod for content packs, see Modding:Content Patcher (or the mod documentation if creating a content pack for a different mod). For example, you can use Content Patcher to edit the game's images and data with zero programming needed.

    moi3d boolean too big

    Many SMAPI mods support ' content packs', which let you provide JSON text files, images, etc which they use. If you're unfamiliar with C#, you can skim through the Learning C# references below to fill in any gaps. Programming experience in C# or Java will make things easier, but it isn't critical. If you already have programming experience, you should be fine. The modding community is very welcoming, so don't be afraid to ask questions! It's easy to become overwhelmed at first and give up. Don't be too ambitious at first it's better to start with a small mod when you're figuring it out. You can certainly learn along the way if you're determined, but you should be prepared for a steep learning curve. If you're new to programming: many mod developers start with little or no programming experience. If you follow along, you'll have created a mod! Then you'll just need to make it do what you want. Yes! This guide will help you create a simple mod step-by-step. SMAPI automatically detects when your mod is incompatible and disables it before it causes problems, so players aren't left with broken games.

    moi3d boolean too big

    SMAPI automatically alerts players when a new version of your mod is available. This means your mod won't accidentally crash the game, and it makes it much easier to troubleshoot errors. If your mod crashes or causes an error, SMAPI will intercept the error, show the error details in the console window, and in most cases automatically recover the game.

    #Moi3d boolean too big update

    SMAPI detects and fixes mod code broken by a game update in common cases. That lets you write mod code without worrying about the differences between the Linux/Mac/Windows versions of the game.

  • Rewrite your mod for crossplatform compatibility when it's loaded.
  • There are simplified APIs for game asset/data changes, player configuration, translation, reflection, etc.
  • Provide APIs and events which let you interact with the game in ways you otherwise couldn't.
  • Code mods aren't possible without SMAPI to load them. SMAPI does a lot for you! For example, SMAPI will. NET Framework, and Stardew Valley uses XNA/MonoGame for the game logic (drawing to the screen, user input, etc). The mod can respond when something happens in the game (like when an object is placed in the world), run code periodically (like once per update tick), change the game's assets and data, etc.
  • 4.2 How do I make my mod work crossplatform?Ī SMAPI mod uses the SMAPI modding API to extend the game logic.













  • Moi3d boolean too big